Archive

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] GP Triangulation is a suite of algorithms we developed to convert a 2D drawing into a 3D shape. This allows us to combine the ease and speed of 2D drawing with the more complex and realistic rendering of 3D. To illustrate,  we can transform these drawings on the left around the character, known as smears, into felt-like models on the right. Smears are a traditional animation technique used to compensate for the limited number of animated frames by drawing streaks or duplicating parts that are moving rapidly on screen. It's a stylistic effect that compensates for the absence of motion blur naturally present in live-action filming.   The drawings are then transformed into 3D models, allowing them to receive materials and lighting that match the scene’s requirements. 2D smears are much faster to produce than equivalent 3D models. The main challenge is transforming a drawing, which can be made up of several elements (several filled shapes, closed or not, or simple lines) and turning it into a clean 3D model. Without these complex assembly techniques, the resulting 3D model would look rough. As a result, it would be difficult or impossible to render beautifully. In this other test,...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Trailer  [vc_video link="https://youtu.be/qjrNKvs_Ppg?feature=shared"] Images [vc_gallery interval="10" images="4573,4574,4575,4576,4577,4578,4579" img_size="full" onclick=""] ©Ex Nihilo, Les Compagnons du Cinéma, StudioCanal, France 3 Cinéma, Les Films du Fleuve   [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text]   IN THEATERS NOVEMBER 20TH 2024 81 min. – 4K – 1:85 Once upon a time, a poor woodcutter and his wife lived in a great forest. Cold, hunger, poverty and a war raging all around them meant their lives were very hard. One day, the woodcutter’s wife rescues a baby. A baby girl thrown from one of the many trains that constantly pass through the forest. This baby, this “most precious of cargoes”, will transform the lives of the poor woodcutter’s wife and her husband, as well as those whose paths the child will cross – including the man who threw her from the train. And some will try to protect her, whatever the cost. Their story will reveal the worst and the best in the hearts of men. Official selection 2024 - in competition Official selection 2024 - feature film in competition Opening screening A film by Michel Hazanavicius Produce by Ex Nihilo et Les Compagnons du Cinéma In coproduction with StudioCanal, France 3 Cinéma et Les Films du Fleuve Technical list Director: Michel Hazanavicius Adapted from the tale: "THE MOST PRECIOUS OF CARGOES" of Jean-Claude Grumberg Graphic bible and character design:...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Images from the film [vc_gallery interval="5" images="4660,4662,4656,4655,4654,4651,4657,4652,4658,4647,4648,4649,4650,4646" img_size="full" onclick=""] Images of the concept [vc_gallery interval="5" images="4645,4644" img_size="full" onclick=""] Images de l'exposition [vc_gallery interval="5" images="4641,4639,4640,4642" img_size="full" onclick=""] La mosaïque des saisons © Musée et site archéologique de Saint-Romain-en-Gal [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Temporary exhibition from June 2024 to 2027. We have created two installations for the temporary exhibition Roman Seasons, which takes place from 2024 to 2027 at the Gallo-Roman Museum of Saint-Romain-en-Gal. The exhibition focuses on the so-called Seasons mosaic, illustrating agricultural activities and rituals related to the four seasons. This is the first time the mosaic has been displayed in Saint-Romain-en-Gal since its discovery on the site in 1890. It was restored in 2022-2023 by the museum teams, which house one of the largest workshops for the restoration of mosaics and painted plasters. This animated film traces its history from its discovery to its restoration in 2022 by the teams of the Gallo-Roman Museum of Saint-Romain-en-Gal. The second part of the film explores the scenes depicted on the mosaic, animating them to show visitors the represented actions.   Credits Musée Gallo-romain de Saint Romain-en-Gal  Production: Musée Gallo-romain de Saint Romain-en-Gal, Département du Rhône Consulting and Supervision: Emilie Alonso, Museum Director Matthieu Souche, Head of Temporary Exhibitions Judith Lesfauries, Exhibition Assistant Les...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Images from the film film Images of the exhibition [vc_gallery interval="5" images="4677,4678" img_size="full" onclick=""] La quête des couleurs©Musée Gallo-romain de Saint-Romain-en-Gal   [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Temporary exhibition from June 2024 to 2027. We have created two devices for the temporary exhibition Roman Seasons, which takes place from 2024 to 2027 at the Gallo-Roman Museum of Saint-Romain-en-Gal. The exhibition focuses on the so-called Seasons mosaic, depicting agricultural activities and rituals related to the four seasons. This is the first time the mosaic has been displayed in Saint-Romain-en-Gal since its discovery on the site in 1890. It was restored in 2022-2023 by the museum teams, which house one of the largest workshops for the restoration of mosaics and painted plasters. The mosaic served as the floor for a domus during the Gallo-Roman period and was partially destroyed by a fire. The device "The Quest for Colors" proposes a hypothesis for the polychromy of the damaged tesserae. Credits Musée Gallo-romain de Saint Romain-en-Gal  Production: Musée Gallo-romain de Saint Romain-en-Gal, Département du Rhône Consulting and Supervision: Emilie Alonso, Museum Director Matthieu Souche, Head of Temporary Exhibitions Judith Lesfauries, Exhibition Assistant Les Fées Spéciales Director, Artistic Direction, and Set Design: Eric Serre Storyboard and Graphic Design: Marie Saby Digital Restoration Graphic Designer: Ghislaine Serre Conformation, Photogrammetric Data...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Images from the projet [vc_gallery interval="5" images="4623,4624,4625,4626" img_size="full" onclick=""]   Research boards [vc_gallery interval="5" images="4627,4622,4631,4630,4628,4629" img_size="full" onclick=""] Le réveil de l'ours des cavernes©Muséum d'histoire naturelle de Nîmes, Ville de Nîmes   [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] The 360° virtual reality film, le réveil de l'ours des cavernes (the Awakening of the Cave Bear), is the new mediation device at the Nîmes Museum of Natural History. Installed in the Prehistory room, facing the bear's skeleton, it brings this prehistoric giant back to life. Equipped with virtual reality headsets, visitors gradually see the room disappear and the bear re-materialize on its skeleton. They are then transported 15,000 years back in time to follow the fascinating daily life of this mythical animal.   Credits Muséum d'histoire naturelle de Nîmes Production: Muséum d'histoire naturelle de Nîmes - Ville de Nîmes Scientific advisors: Adeline Rouilly, Laura Morazzani, Laurent Comte Scientific advisors: Evelyne Crégut et Philippe Fosse, paléontologues. Project managers: Jean-Pascal Marron, Manon Jeanjean, Les Fées Spéciales On this project, we were responsible for the production, artistic direction, and the entire creation of the images. Director and Artistic Direction: Eric Serre Technical director: Flavio Perez Modeling, Bear and Scenery, 3D Infographics with Unreal, Animation:  Alexis Poinot, Damien Picard Financial director: Sophie Marron Production manager: Natalène Darfeuille Production Assistant: Sarah Guinault This multimedia is produced in association with Opixido (voices, translation, music and...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Bande annonce  [vc_video link="https://youtu.be/b6d7riX2C3g?feature=shared"] Images extraites du documentaire [vc_gallery interval="5" images="4670,4671,4672,4673" img_size="full" onclick=""] Images de concept [vc_gallery interval="5" images="4665,4674,4675,4666,4667,4668,4669,4676,4664" img_size="full" onclick=""] Tautavel, vivre en Europe avant Néandertal © Tangerine productions, Minimum Moderne [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Long before the arrival of Homo sapiens or even Neanderthals, other humans inhabited the French territory during intense glacial periods. One place in particular bears witness to their presence: the Tautavel cave in France, at the foot of the Pyrenean chain. How did these ancient humans survive in such a harsh environment? Based on the latest scientific discoveries, this film changes the perspective on these distant ancestors, whose cognitive abilities continue to astonish us. Credits A film by Emma Baus Produced by Tangerine productions, in coproduction with Minimum Moderne Writting and direction: Emma Baus Scientific advisor: Amélie Vialet Image : Edmond Carrere. Editing: Fabrice Gerardi. Music: Samuel Safa Film format: 4K Production: Tangerine productions, Anne Labro In coproduction with: Minimum Moderne, Eric Dufour. Primary broadcaster: France Télévisions (France 5 - Science Grand Format). With the participation of: d’Ushuaïa TV, de Via Occitanie, de la région Occitanie. Du CNC, de l’aide aux techniques d’animation du CNC et de la Procirep/Angoa. The studio Les Fées Spéciales created all the animations, credits, and film synths. Artistic director: Eric Serre Technical director: Flavio Perez Financial director: Sophie Marron Production manager: Natalène Darfeuille, Gabrièla de...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Teaser [vc_video link="https://vimeo.com/954694964?share=copy"] Images from the film [vc_gallery interval="10" images="4569,4564,4567,4568,4563,4561,4562,4566,4565" img_size="full" onclick=""] Anthéor©Miyu Productions [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Short Film 21 min.   A young woman returns to a place occupied by the shadows of the past. Driven by stormy winds, she begins a cathartic journey that will bring her back to the origin. Antheor is the first short film of the studio, we are also co-producers on this project. The 20 minutes of this animated film are made in 3D with Blender. The production is shared between 3 cities: Arles, Montpellier and Paris.     A film by Patrice Joseph Blanc Produced by Miyu Productions In co-production with Les Fées spéciales Distibution and International sales by Miyu distribution Studio's Missions 3D animation and implementation of the production pipeline. Tools Used Libreflow, Blender Awards and Selections Selected at the Rhode Island International Film Festival, USA Selected at the Imaginaria Festival, Italy Selected at the World Festival of Animated Film Varna, Bulgaria Selected at the Carpathian Mountain International Film Festival, Ukraine Selected at the Bucheon International Animation Festival, South Korea In competition for the Unifrance Short Film Award, France [/vc_column_text][/vc_column][/vc_row]...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] The scenographic space [vc_gallery interval="5" images="4593,4594" img_size="full" onclick=""] Portraits of the Explorers [vc_gallery interval="5" images="4679,4680,4681,4683" img_size="full" onclick=""] Images extracted from the films [vc_gallery interval="5" images="4586,4590,4585,4588,4587,4591,4589" img_size="full" onclick=""] ©La Mora   [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Opening on March 23, 2024 The production is underway, with the scenographer responsible for the design and implementation of the tour route, entrusting us with the task of animating the immersive setup 'Explorers and Maps' for the scenographic journey of La Mora. This immersive space complements the spectacle project to rebuild the ship of William the Conqueror, La Mora. The immersive film is divided into two opposing projections, synchronized so that one projection depicts the journey on a world map while the other animates the adventures of each voyage. The two projections blend into the scenography reminiscent of the painted map rooms of the time. We follow 4 Norman explorers or corsairs: Binot Paulmier de Gonneville, Jean de Fleury, Giovanni da Verrazzano, and Samuel Champlain. The rest of the scenography is divided into 4 spaces, one for each captain, to present to the audience objects evoking the journeys of each crew. See the museum's website   Credits On this project, our team was responsible for the creation and fabrication of the animated sequences. Director and artistic...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Images de DA [vc_gallery interval="5" images="4599,4597,4600,4601,4598,4602" img_size="full" onclick=""] Luciano Lepinay©Tchack [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Five high school students attempt to emancipate themselves and seek happiness by any means: engraving their bodies, pretending to be blind, opening imaginary doors, and transforming their image on social networks. Their intersecting quests will lead them to perceive a glimmer of hope until everything collapses at 2:14 pm. Credits A short film by Luciano Lepinay adapted from the play by David Paquet Director, artistic director: Luciano Lepinay Production: Tchack, Co-producers: Les Astronautes, Les Fées Spéciales and SUBMARINE     [/vc_column_text][/vc_column][/vc_row]...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Poster Pictures from the film [vc_gallery interval="5" images="4241,4240,4242" img_size="full" onclick="" direction_nav="yes"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Feature film, in production A New York music journalist sets out to find the truth behind the tragic disappearance of young Brazilian piano virtuoso Tenorio Jr. Celebrating the world-renowned Latin music movement Bossa Nova, They Shot The Piano Player captures a flee- ting period of creative freedom at a turning point in Latin American history in the 1960s and 1970s, just before the continent was engulfed by totalitarian regimes. Official selection - Work in Progress Credits   An animated feature film by: Fernando Trueba et Javier Mariscal With the voice of: Jeff Goldblum Coproducers: Fernando Trueba Producciones (productrice Cristina Huete Fernández-Maqueira, Espagne), They shot the piano player AIE (producteur Nano Arrieta, Espagne), Julian, Piker & Firmin SL (producteur Javier Mariscal, Espagne), Les Films d’Ici Méditerranée (producteur Serge Lalou, France), Animanostra (producteur Humberto Santana, Portugal), Submarine (producteur Bruno Felix et Femke Wolting, Pays-Bas), et Producciones Tondero (producteur Miguel Valladeres, Pérou) Executives producers: Nano Arrieta et Juan Carlos Concha Riveros (Espagne), Janneke Van de Kerkhof (Pays-Bas) et Ulrik Frémont (France) Les Fées Spéciales For this feature film, our team is in charge of the compositing. Technical supervisor : Flavio Perez Artistic supervisor: Eric Serre Compositing : Julien Delwaulle, Jean-Baptiste Marchand, Floriane Nguyen Compositing intern: Aimée Boutet Colorisation: Agathe Sollier, Enora Albareda Colorisation...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] LFS Package Manager: What is it? LFS Package Manager is a tool for managing addons in your production pipeline. When starting a production, you often need to import many addons into Blender. These addons, whether developed in-house or shared by third parties, can significantly streamline the work of artists and technicians. Keeping these addons up to date on each workstation can quickly become tedious. The Package Manager is a solution that allows you to maintain a list of addons for easy installation and updating of these addons, either manually or automatically with each launch. The package manager also handles the installation of Pip dependencies. It utilizes Github or Gitlab repositories, including private repositories, to check for updates. The tool provides fine-grained version management for addons, allowing you to specify branches or even commits in the repository.   LFS Package Manager demonstration [vc_video link="https://vimeo.com/877405435/737d41d1b5?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_row_inner row_type="row" type="full_width" text_align="left" css_animation=""][vc_column_inner width="1/6"][/vc_column_inner][vc_column_inner width="5/6"][vc_column_text] Some links related to this tool: lacuisine.tech - Find all the articles from our R&D team The tool is available on GitLab   This tool has been used on:  The Siren ...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] What's a Digital Asset Manager? A digital Asset manager or DAM is a tool or software used to organize, store, and manage digital assets, such as images, videos, audio files, and documents. It's a key component of your animation pipeline, facilitating the entire fabrication process. LibreFlow is an open source digital asset manager made by your R&D team. LibreFlow is based on Kabaret, an open-source framework originally developed at Supamonks Studio by Damien Dee Coureau.   Libreflow: what is it? It's the hub of an audiovisual production where graphic designers manage files within their assigned tasks. This hub handles version control and naming conventions, maintaining a precise history of each file. It launches any editor, whether it's Blender, Maya, After Effects, Photoshop, etc., but most importantly, it allows for an unlimited number of production-specific actions to make technical and artistic processes simpler, faster, and more efficient. LibreFlow can be used and adapted to all types of projects: short films, feature films, pilots, series, documentaries, and more.   Key Features All-in-One Asset Manager Management of all types of tasks, files, and naming conventions Fully customizable (both actions and structure) via Python Multi-site management (file synchronization via a Mini.IO server) Advanced connection and features...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] [vc_video link="https://vimeo.com/877048685/4f5b575e0b?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Test scene and CC BY license created as part of the GP PowerTools program Billie was created as part of our Grease Pencil PowerTools program, supported by the technical industries commission grant from the CNC (National Center for Cinema and the Moving Image). It addresses two challenges encountered in the development of our tools: bringing together technical constraints in 2D animation and providing images under a free license for sharing our results freely. The production process of this scene was inverted compared to the traditional creation process. The technical team wrote a specification document for the artistic team to respond to, resulting in the creation of Billie. Developers closely followed the production to validate the animators' work. Once fully created in Blender, the scene is used by developers to test and develop our Grease Pencil tools. This scene is available on our GitLab, and we wish to share it with the Blender community so that others can use it for their tool development. View the scene on GitLab View La Cuisine.tech     Credits With the support of Les Fées Spéciales Technical director: Flavio Perez Developer: Amélie Fondevilla 2D Animation Design: Léa Cluzel Animation: Camille Guillot Clean, colo: Coline Fournier Compositing: Julien Delwaulle Rigging: Lucile Le Boullec Modeling: Damien Picard Production Production...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Color Picker: What is it ? The Color Picker is a Blender addon designed for the Grease Pencil, Blender's 2D drawing and animation tool. This addon allows the management of a set of Grease Pencil materials: it enables the organization of these materials into palettes and provides an easy way to navigate between materials and palettes directly within the viewport. Its wheel-shaped interface simplifies the selection of materials by specifying their context of use through a reference image and precision lines. It ensures the consistency of materials across each animated scene. Our tool was created and tested on projects like the cinematics for Tinykin.   Color Picker demonstration [vc_video link="https://vimeo.com/873412002/fc7b070c90?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_row_inner row_type="row" type="full_width" text_align="left" css_animation=""][vc_column_inner width="1/6"][/vc_column_inner][vc_column_inner width="5/6"][vc_column_text] Some links related to this tool: lacuisine.tech - Find all the articles from our R&D team The tool is available on GitLab   This tool has been used on:  TinyKin ...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] La Cuisine: What Is It? LaCuisine.tech is our technical blog. We share information about the tools we create, behind-the-scenes details of our projects, and the conferences we've participated in. Our goal of transparency and sharing, driven by open-source software, is reflected here. We aim to make it an educational tool useful for professionals, students, and enthusiasts. Feel free to ask us any questions! The blog has been available in two languages for some time. While the English version has more articles, some are translated and available on our French version as well. Why a blog dedicated to R&D? Open source, particularly Blender, is at the heart of our cooperative’s values (you can learn more about us and our values here). We believe that open source is a vehicle for collaboration and innovation. A blog dedicated to technique and R&D (Research and Development) is essential for sharing with other researchers in the field of animation. Sharing our methods, tools, and experiments allows us to contribute, on our scale, to this wonderful community of open source. This blog thus becomes a place for experimentation and reflection, where we can test new ideas and push technical boundaries, while remaining true to...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Comparison between an original image and the generated rendering The 3D rendering obtained from 2D materials [vc_video link="https://vimeo.com/878312980/94d970de3e?share=copy"] Work in progress: This is a raw test rendering, still in progress, and without compositing.  The original 2D sequence [vc_video link="https://vimeo.com/878312993/1b3d46afa5?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Test scene and CC BY license created as part of the GP PowerTools program Paper Pig was created as part of our Grease Pencil PowerTools program, supported by the technical industries fund of the CNC. This scene addresses two issues encountered in the development of our tools: having a project that encompasses the technical constraints of 2D animation and having images under a free license to freely share our results. The process of creating this scene unfolded in reverse to the classic creative process. In this case, the technical team drafted a specification for a graphic author who was able to propose Paper Pig in response to the requirements. The developers closely followed the creation process to validate the animators' work. The benefit of this scene is to create 3D scenes from elements animated in 2D. Once fully created in Blender, the scene is usable by developers to test and develop our Grease Pencil tools. This scene is available on our GitLab,...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] [vc_video link="https://vimeo.com/877048685/4f5b575e0b?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Test scene and CC BY license created as part of the GP PowerTools program Billie was created as part of our Grease Pencil PowerTools program, supported by the technical industries commission grant from the CNC (National Center for Cinema and the Moving Image). It addresses two challenges encountered in the development of our tools: bringing together technical constraints in 2D animation and providing images under a free license for sharing our results freely. The production process of this scene was inverted compared to the traditional creation process. The technical team wrote a specification document for the artistic team to respond to, resulting in the creation of Billie. Developers closely followed the production to validate the animators' work. Once fully created in Blender, the scene is used by developers to test and develop our Grease Pencil tools. This scene is available on our GitLab, and we wish to share it with the Blender community so that others can use it for their tool development. View the scene on GitLab View La Cuisine.tech     Credits With the support of Les Fées Spéciales Technical director: Flavio Perez Developer: Amélie Fondevilla 2D Animation Design: Léa Cluzel Animation: Camille Guillot Clean, colo: Coline Fournier Compositing: Julien Delwaulle Rigging: Lucile Le Boullec Modeling: Damien Picard Production Production...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Camera Plane: What is it? Camera Plane is a Blender addon designed to convert a 2D backdrop into a 3D environment. The Camera Plane is a tool created for Dilili in Paris, and we've used and improved it in nearly all of our productions. It allows you to import all the layers of a 2D backdrop and position them in the 3D space of the camera in just a few clicks. A menu offers simple and quick interactions for artists. The "planes" adapt to the camera's focal length, orientation, and position and can be easily adjusted. This enables the creation of a 3D environment where you can animate 3D or 2D assets, animate cameras, and achieve realistic parallax effects. We used it on The Siren. [vc_video link="https://vimeo.com/877405621/c0aaedfdc9?share=copy"]   [/vc_column_text][/vc_column][vc_column width="1/3"][vc_row_inner row_type="row" type="full_width" text_align="left" css_animation=""][vc_column_inner width="1/6"][/vc_column_inner][vc_column_inner width="5/6"][vc_column_text] Some links related to this tool: lacuisine.tech - Find all the articles from our R&D team The tool is available on GitLab   This tool has been used on:  Dilili à Paris The Siren ...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Comparison between an original image and the generated rendering The 3D rendering obtained from 2D materials [vc_video link="https://vimeo.com/878312980/94d970de3e?share=copy"] Work in progress: This is a raw test rendering, still in progress, and without compositing.  The original 2D sequence [vc_video link="https://vimeo.com/878312993/1b3d46afa5?share=copy"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_column_text] Test scene and CC BY license created as part of the GP PowerTools program Paper Pig was created as part of our Grease Pencil PowerTools program, supported by the technical industries fund of the CNC. This scene addresses two issues encountered in the development of our tools: having a project that encompasses the technical constraints of 2D animation and having images under a free license to freely share our results. The process of creating this scene unfolded in reverse to the classic creative process. In this case, the technical team drafted a specification for a graphic author who was able to propose Paper Pig in response to the requirements. The developers closely followed the creation process to validate the animators' work. The benefit of this scene is to create 3D scenes from elements animated in 2D. Once fully created in Blender, the scene is usable by developers to test and develop our Grease Pencil tools. This scene is available on our GitLab,...

[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="left" background_image_as_pattern="without_pattern"][vc_column width="2/3"][vc_column_text] Colibri: What Is It? Colibri is a library of static poses and animations designed to be shared among all the animators in a production. It comes with a website accessible from any studio (or remote artist), allowing for the creation, storage, and real-time sharing of these poses. A pose created by one artist is instantly available to everyone. From the website, you can interact with your Blender session by injecting the poses you need. The tool allows you to apply the whole or part of a pose, apply it in a mirrored fashion, or even blend the current pose in Blender with the one chosen by the artist in Colibri. This web application requires a Keycloak connection server and is initially set up to run in a docker. It also allows for managing multiple projects simultaneously, having private collections (by artists), or shared 'public' collections with connected individuals.     Colibri demonstration [vc_video link="https://vimeo.com/877405245/ea69148121?share=copy"]   Captures of Colibri Usage on The Siren [vc_gallery interval="10" images="4407,4408,4409" img_size="full" onclick=""direction_nav="yes"] [/vc_column_text][/vc_column][vc_column width="1/3"][vc_row_inner row_type="row" type="full_width" text_align="left" css_animation=""][vc_column_inner width="1/6"][/vc_column_inner][vc_column_inner width="5/6"][vc_column_text] Some links related to this tool: lacuisine.tech - Find all the articles from our R&D team The tool is available on GitLab   This tool has been used on:  ...